Lara feels guilty about triggering some apocalyptic events and wants to stop Trinity. After rappelling down into a tomb, Lara takes a mythical dagger and triggers an earthquake which floods the area, and puts you into an intense action sequence of the typical collapsing structures as you leap to safety. You meet Dominquez, the leader of Trinity, who seeks a magical dagger and box to remake the world. When you do get some action, you take out a few enemies using stealth. It features very slow walking as you talk with Jonah - seems like Assassin's Creed with the crowds and easing people out of the way. The game opens with a Day of the Dead festival in Mexico. Exploration determines the amount of paint illustrating climbable areas, and I think Puzzle difficulty drops more hints. Lara will reply in English regardless though.Īnother impressive option is how "combat", "exploration" and "puzzle" difficulty can be set independently. In the menu, you can choose if you want the natives to speak their own language or in English. There were a few occasions where the dialogue seemed rather quiet. I thought the facial animations were rather inconsistent - sometimes they looked impressive, but then other times they looked rather strange. However I did notice a few lighting bugs, like if I turned slightly, the area behind me sometimes went dark. There's an improved volumetric lighting model, and a warmer colour palette. The graphics here are really impressive and there's a lot of detailed objects and a few densely populated villages. "Shadow Of The Tomb Raider" is the final game in this new trilogy, but has been finished by Eidos. It leaves her character a bit where she needed to be to begin with, so looking forward to seeing what they do next.Ĭrystal Dynamics already made a reboot of sorts with their Legend trilogy, but then decided to have another go with another reboot trilogy. Some scenes were effectively moving so for all its flaws the story was controlled. There's not an ounce of ludonarratve dissonance here, she's affected by the violence. The plot often devolves into nonsense, there's a complete disregard for the language barrier and I could go on and on nitpicking, but overall it did the job, reminiscent of 80's adventure films, not just Indiana Jones, it was cool when she went all Predator. I don't think it has anything to envy Naughty Dog or Santa Monica (except recognition), it's just that their plots don't really appeal to 20/30-year-old males, who are the opinion-makers. Light and verticality were used in expressive and exciting ways. The platforming was varied and well thought out. Of all the questionable mechanics there are, I can't get over the magic rope thing, but they didn't abuse it half as much as in the previous games. The crazy setpieces are few and far between. I had a lot of fun and it looks spectacular, except when they used those horrible robotic animations. If you're gonna make narrative videogames you got to think about this stuff. This helped the emotional climax, tapping into Lara's loneliness and self-demanding nature. They realized she needs a supporting cast and rightly fixed Jonah's character, one of the weaker aspects of "Rise.", and put more effort into her sidekicks than the villains. It takes pride in the Tomb Raider IP, delving deeper into Lara's character and what makes her compelling. It focuses on exploration, with a sense of progression and discovery. This is the most contemplative one so far, there are long stretches with hardly any combat. Some of the criticism sounds a bit like saying BB King is too much blues, to recall one of my favourite quotes. It's too bad they don't get rid of some lame choices that really undermine the overalll perception of their work. Speaking of that game, does that weird civil war Abby gets involved in really surpases the final act in this This Tomb Raider trilogy has been seriously underappreciated since the beginning, that first game really hurt their reputation, but they kept polishing the formula and the PS4 games are both great. Remember when enemies in The Last of Us Part 2 reacted to their friends being killed and they made a big deal out of it? Here they do too.
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